![]() Unfortunately, it won’t be so peaceful much longer. All the candles in mausoleum windows.ĬOLONEL SAGE: This has been a place where my people bury and mourn our dead. Sounds like a really inappropriate kids book. So this is… an enormous city of a graveyard. Run!ĬOLONEL SAGE: Follow me through these gates. This plan requires pinpoint timing and several runners. Could make a worrying immortal zombie situation?ĬOLONEL SAGE: There’s no time for any change of personnel. PETER LYNNE: Janine, I should bow out now, right? V-types, me. It’s a plan I’ve been working on for some time. My runners retrieved some from Sigrid’s island, but there will be no more when these are gone.ĬOLONEL SAGE: I know how to use them to best effect. I am wary of using Burn Cubes willy-nilly, Colonel. We’ve got a horde of a thousand zombified former bikers.ĬOLONEL SAGE: But we have a way to destroy them. PETER LYNNE: Uh, "problem" is an ingrown toenail. As you can see, the V-types are now a significant problem. JANINE DE LUCA: Colonel Sage, we were glad to receive your message. You celebrate defeating the V-Type horde.ĭiscussion regarding this mission can be found on RofflenetĬOLONEL SAGE: Abel runners, Colonel De Luca, I’m approaching you from your nine o'clock. You reconnect with Peter after escaping the catacombs, and he reflects on his immortality. Peter decides he wants to live, and you all flee before the Burn Cubes you planted trigger. You have a near-miss with a Ghoul with a Burn Cube caught in its robes. Janine is distraught at the idea of losing Peter, requiring Dennis to help her decipher the controls in the signalman’s hut in order to get the train moving. ![]() While you and Janine attempt to get the train moving, Sage attempts to convince Peter that his life is worth living. ![]() Meanwhile, V-Types have entered the catacomb tunnels and begun to reanimate corpses. In doing so, he raises some issues which cause Peter to reflect on his own situation, bringing Peter into conflict with Janine as he wonders if his life is worth saving. Sage attempts to convince Dennis to leave his husband’s grave. Sage and Peter stay to convince him to leave while you and Janine head off to lay the remaining Burn Cubes in position for Sage’s plan. You find Dennis, who is refusing to leave the catacombs as he wants to be at his husband’s grave. Sage recognises him as Dennis, one of his colonists, and you divert to evacuate him. He draws your attention to a train which runs through it, and explains his plan to use the train’s vibrations to trigger Burn Cubes which will eliminate the entire V-Type horde at once.Īs you prepare to enact Colonel Sage’s plan, Sam notices a man sat by one of the graves. ![]() Sage directs you into a Necropolis - a massive graveyard, where his people bury and mourn their dead. As you meet up with Peter and Janine to combat the zombified Last Rider horde, Colonel Sage offers you a way to maximise the effect of the few Burn Cubes you have left. ![]()
0 Comments
Leave a Reply. |